Ship destroyed · respawning
W S / ↑ ↓ Move up / down the screen
A D / ← → Move left / right on screen
Movement stays independent of where you aim.
Mouse Aim independently
I J K L Aim without a mouse (keyboard-only play)
Click / Space Hold to fire
V Arena / full map · other views in Flight menu
M Radar · T Scoreboard · Enter Chat
N Sound effects · B Music
P / Esc Flight menu
Tab then Enter Press a focused on-screen button
Left thumb — drag the stick to move. Movement stays independent of where you aim.
Right thumb — press anywhere else and push to aim and fire. Let go to stop.
Weapons — tap the icons top-right to swap.
Grenade — hold to charge, push to aim, release to throw. Drag back to the centre before you let go to cancel.
Chat and Menu — the chat icon is top-left; Menu (top-right) holds view, scores and audio.
1 Laser — fast, precise bursts. 25 energy.
2 Grenade — arcs to your cursoraim point, up to 20m. 100 energy. Cover blocks blast damage; nearby blasts can hurt you.
3 Ricochet — banks off walls three times. 50 energy.
X Cycle weapons
Energy recharges. Hull repairs after 5 seconds without damage. Spawn protection lasts 1.5 seconds or until you fire.
| Team | Pilot | Eliminations | Deaths |
|---|
Preview key: dark plate is floor, hatched plate is a locked district, blocks are cover, dashed outline is base ground, solid dot is a core, ring is a portal. Base layouts shown; rooms shuffle portals per round.
Report a bug, suggest a feature, or help tune the balance. Your current arena context is attached automatically.
Browse the roadmap and suggest an idea ↗ Open it in the community portal